Directly from the mouth. Gacha earnings do not correlate with the number of PSO2 Meseta players. The sales don't influence meaning whales accounts for the majority of sales. Rather, sales were slowly falling and among the reasons being that costumes last forever (pre-layering era). To try raising the earnings they released layering clothes and doubled down to fashion so the need will go up. That arrived with extra development expenses and was not sufficient to keep PSO2 afloat in the state. To keep up with the development costs they had to introduce new ways to assemble revenue and the answer has been. SG.
They know just what they are doing. Not having sufficient SG to do isn't an exaggeration, it was by design. Yes JP has methods should you nolife PSO2. Then, again folks a month getting 3000 SG that is complimentary must account for such a little number that they don't care in any way. People seems to be purchasing it to be rewarding. Well, not rewarding since they begun running the SG support gacha. I know plenty of individuals who bought SG for the first time only because of this. NA is an experiment where they gauge so they could refine their version 22, how difficult can they milk whales. As it neared the end anyone who played PSU jp knows how absurd the cash catch got.
Could've have completed package deals, like introducing a set of clothing that you get ensured for paying a certain amount with a higher tier price, containing extra accessories and clothing only available in those tiers. Gatcha works for Japan but it doesn't work well in the West. They should adopt a western model for the west in letting players buy what they need. Attempting to nickle and dime the west and also do these sleazy procedures to milk the participant base is merely gonna turn an increasing number of players away with the sharks finally just giving up on PSO2 once people have decided that PSO2 is no longer worth the effort.
Westerner's love bundle deals and the capability to find out what it is they are becoming and know,"Hey this outfit with these accessories cost $50 in total." This allows players to cover for what they want and whether they don't want any of the extra stuff, they could sell it on the player shop. This also means that the more popular outfits can have a nice supply as people may actually put it up for sale and the costs will not be as absurd as they're right now. Other methods they could try is allow gamers to buy in game money or allow commerce of AC money. An unpopular method but this implies that they could get rid of some of the RMT Bots that is infesting PSO2 and allow f2p players to devote their mesta to get AC to buy inventory slots or private stores.
This implies f2p players don't get turned off from the continuous pay blocks they implemented and they have the feeling that if they work hard enough they could get AC locked stuff together with the mesta they farmed up, this gives individuals who buy AC money a reason to give it out as they can receive a good chunk of mesta in return instead of relying on their AC outfit selling. The next thing they will need to do is add more perks to the premium so it's much more enticing for people to actually be inclined to buy premium. Absolutely free salons, colour varies, greater stock space for each month which you buy premium. For how many times you have bought premium, extra perks. Give a reason to desire premium then to players, you receive some bonuses that could be ignored and cheap meseta pso2 a personal store.