Profit breakdown: 13.2k Broad Bolts. I make roughly 5 gp per bolt that's (5*13200) = 66,000. 10 Marks of Grace = 100 amylase so 1 mark of elegance = 10 amylase = 8500 (850 ea *10) sooo... (8500*16) = 136,000 off of Marks of Grace alone. 136,000 + 66,000 = 202,000 gp in RS gold 1 hour. That means you could easily make millions off of getting 90 or even 99 agility. This will aid in long term in receiving buyable 99s. Hope you enjoyed reading this.
Personally I dislike the five families thing. For starters it looks too similar to Prifddinas, and we shouldn't be recycling Runescape 3 content (that's boring). I am also worried that if you happen to side with a single household. You cut the material from another four. I enjoy the first Port Roberts thought better. Port Roberts could be the main link between Asgarnia/Kandarin/Misthalin along with the new continent, and resemble those regions over the remainder of the continent. Due to animosity towards the customs authority, individuals have begun to turn towards prohibited smugglers and pirates to perform trading for them. Quests could explore the battle between the two forces and you might choose to side with either . The closest real life approximation I could think of is colonial Boston.
All regions of Runescape currently represent some component of medieval Europe or the near east. By Way of Example, Fremmeniks-Scandanavia, Karamja-Sub-Saharan Africa, Asgarnia/Misthalin/Kandarin-England, Morytania-Eastern Europe, Al Kharid-Arabia. That really only leaves Mediterranean/Southern Europe, therefore it'd be logical for its continent to resemble Italy/Spain/Greece. I think you could incorporate iron age concepts in to this. By way of instance, you could have two major cities that resemble Carthage and Rome (Carthage employs elephants, please). The two aren't at war, but have been previously and are currently in the midst of a tense standoff. The street between them is highly guarded and you'll be assaulted by tough foes if you try to travel along it. You might have either one town"good" and one town"poor" and have quests where your character fights for the good town or you could have them both on equal footing.
North of both of these cities is a colder, wetter, and more mountainous area. The men and women who live here would resemble Celts and they are looked down upon as savages from the southerners. They're a little like Fremenniks, but these people are hunter-gatherers and reside in much smaller settlements. They are also in conflict with one if the two cities to the south, which is attempting to expand into their land. I believe this would be a good spot to have the raiding dungeons thing, if that is what Jagex wants. I am not certain why this has been pushed on us, in a recent poll solo bosses got twice as much support. I'm worried it is going to be an artisan type of scenario, where Jagex keeps polling players and it say no. I believe what OSRS really needs is a complex solo boss, like the QBD of 2012. I state similar to the QBD because it initially existed in the buy rs gold paypal old battle system that was fairly fundamental, but also had mechanics which were complex for the time. I'm not saying the mechanics ought to be the same, though possibly the dragon kiteshield would be a great drop.