I was not attempting to describe agility shortcuts

  • Woodcutting. Teaks and Mahoganies were/are infrequent jungle trees. Unless they add many exceptional resources to every single map place, what do you propose they do? Most tools need to be RS gold implemented very carefully to be useful: Mahogany had the building skill, some hunter regions needed , and so on.

    I do believe the map needs to be a bit larger (personally I want to see more small villages and so on with a lot of farmland, could be handy for quests). With more property, Jagex has to work with. For me, the closeness of Varrock, Edgeville and Gunnarsgrunn (a much better name than Barbarian Village, I personally despise the term barbarian unless used properly ) seems wrong. If it were up to me I'd make the game bigger, make the cities larger and make them feel much more alive. Falador doesn't feel really city-like to me. Nor does Burthorpe. Quisque est barbarus alio.

    Fascinating to find an entirely opposite point of view, Jethraw. While I feel more inclined to agree with you, I don't agree that everything must have a usage and all space has to be productive. For me, that ends up with a place like Burthorpe: it's lively, it is crowded, and it is horrible to be in because there are far too many NPCs, skills, and thoughts included (frequently where you may easily combine several NPCs and regions to a single ) and you eliminate the ambience that made the area intriguing beforehand.

    In a feeling, Taverley was nice because it was calm, and that made it feel as the type of place where druids could hang out. It gave Burthorpe a reason, as it were, because they fought to protect that area. The woods between them nicely illustrated a genuine difference between the 2 cities, and an honest change in momentum.

    Although I was not attempting to describe agility shortcuts, I could see why it sounded like it. What I meant was that the especially artificial blockades seemed absurd. The lengthy fences stretching around the desert are all that divides sand from bud. It does not make sense, it looks absurd, and all our players could climb over it in 2 shakes of a lamb's tail. If agility menus were to be redefined so that they weren't connected to buy rs gold paypal specific places but rather were particular actions (e.g. level 50, learn how to climb any and all cliffs, level 80, learn to climb ice with a couple of pickaxes) then those bounds would be more logical.