If you're D2R Items an avid PC gamer, then there are not an insignificant number of mobile games that do not have a good reputation. We've seen these games, and we've played them. We've played games we consider to be predatory with regard to making money, which isn't the most fun experience that we can imagine, is there anything wrong in the fact that they're difficult for the public to see how Blizzard is Blizzard with regard to this platform.
If we didn't believe we could create excellent games on an mobile platform, then we wouldn't consider it. Mobile game have been on the market for quite a while as well. Hearthstone was the one and only one that we've done to date. The reason it took time is working out how to come up with the Blizzard approach to making an excellent mobile game.
Are there any discussions that say"Alright, let's try mobile, but let's come with something that doesn't have all the baggage of an existing IP, as well as all the other people who are invested in it.Yeah we've had discussions about it. We've talked about "How do we envision developing new IP on different platforms?"
One of the things that we articulate with all of our IP is that every one is constructed and designed so that it can support more than just various platforms, but also different kinds of games, and different types of games.
Let me give you an example. If you think about Warcraft, our most storied IP which has supported massive MMO that has been able to support real-time strategies, and it's included a collectible game.
They are, therefore, very different genres of game that have come out of the same IP, and we believe there's plenty of potential to develop games, or different types of gameswithin our existing IP. But, I think that you have to take on an element of player perception, of buy diablo 2 resurrected items player expectations whenever you're talking about making an entirely new game for any platform that's new, certain.