The Most Playmaking Badges of NBA 2K21

  • Playmakers are a crucial part of any NBA team. He is able to help in MT 2K22 the offensive by passing the ball around and creating better opportunities for his teammates rather than himself. NBA 2K21's Playmaker archetype thrives off of this talent and, just like all 2K player it is possible to improve his abilities with specific badges.There are 18 Playmaking badges in NBA 2K21 and only the most dedicated 2K players (either through a grind or paying) will be able to attain Hall of Fame status on all of them. Here are a few of our top Playmaking badges that you can equip in NBA 2K21 if you don't have the time or money.

    One of the most common themes among the top badges for playmaking in NBA 2K21 was their ability to draw out the best of the team of players. One of the most effective badges in that regard is Dimer which improves the shot probability of teammates on open jump shots after they catch an opportunity to pass. The increase has a greater effect on players who are average or good shooters rather than great or elite shooters. Dimer will provide a higher boost to players with 60-70 shot rating on 3PT over those who have scores between 80 and 90. Dimers can help shooters with greater catch-and-shoot than driving tendencies to flourish.

    In addition to making passes in the passing game, speed is perhaps the most important element that a player must master. When it's on a fast break or in a half court situation speed can help the player move past their opponents and make them leave their man to stop you. Quick First Step is the perfect badge for speeders. Quick First Step creates significant speed bonuses for players who use dribble moves that involve dribbling through size increases, and throwing a ball off of. Quick First Step will allow playmakers to move quicker, particularly when they are at Silver+ level. This allows them to move through screens and reach the shot faster, giving them the opportunity to finish or shoot an opening shooter.

    There is nothing more frustrating than playing a rival who is constantly hammering the steal button particularly when they have a good steal rate and a Pickpocket badge. You can reduce frustration by upgrading your Unpluckable badge. Unpluckable reduces the chances of being ripped by a defense, even while performing dribble moves. Unpluckable decreases the likelihood of a defender taking the ball. The more valuable the badge, the less the chance of stealing the ball. As with Dimer this badge is more beneficial for the average ballhandler as opposed to elite players, since there's more room for improvement.

    Quick First Step is great for a burst of speed during half-court play and nothing will get the transition going better than the Downhill badge. Equip Downhill and grab the outlet pass or rebound, and press the gas. Break Starter might be a better option with player teammates, but AI players cannot be trusted to put themselves at the right spot to risk a long-range outlet pass. There are two options to choose from: complete the fastbreak on your own and then find a shooter at a corner or transfer it to a trailing finisher.

    Floor General is a must for team-first players. It provides each player and their teammates an offensive bonus when they play. The Bronze version adds an additional +1 to teammates' offensive attributes as well as the Gold and Silver versions provide +2 plus 3 3, and Hall of Fame +4. The Hall of Fame version also provides a bonus trait. A HoF Floor General will show the shooting percentage of their teammates below their feet.

    You may be interested in cheap mt other Playmaking badges. Break Starter: Make higher accuracy outlet passes to start the fast break. Bail out: This boosts the likelihood of making the pass mid-air. This is an excellent alternative for players who love driving, but are being challenged by elite protectors. Lob City Passer can increase your chances of passing through an alley-oop with success. This feature is shared by Lob City Finisher players. Handles for Days: Limits the amount of energy consumed when doing Dribble moves.