Log in to World 48 or 2, five minutes before the daily reset. You can activate Wisdom if available, and RuneScape gold begin harvesting resources in order to reach the daily limit. Once you cap, exit to lobby, then log into your account, filling the second limit of your daily. To determine your limit, you can use the quickchat code SOE3. Here is an illustration of the scene that World 48 would see during a daily reset. You can expect a lot of lag.
Introduction. Did you know, for example, that the old combat system would shift strength toward one combat category, resulting in an uneven matchup that would be a problem for players over the course of many years. Are you even aware of the significance and purpose of combat calculation?
The Obligatory Rant. The main reason for this editorial is due to the latest "dragonstone" poll. If you haven't been keeping up with recent poll announcements, there's a poll out letting participants vote on either a 138-level combat calculation (the same as the one used prior to EOC) and the current 200-level combat calculation. I was stunned at the news. Yes, I'm serious. I rushed into my room, got up and put my head in the pillow. I wept at the loss of innocence. I realized this when I was reading Anne of Green Gables.
Okay, so I didn't cry. But I was quite mad. I was convinced that the 138 battle calculation was going to win. I have proven my prediction correct. Currently, on the morning of February 15th at EST, the 138 combat calculation is winning 71% to 29%. The worst part is that it's doing so for all the wrong reasons. The reason is that in every way you think about it, the new system is superior to the previous one.
To find the reasons as to why this is, we need to go back to the origins of Runescape. As most of you know, Runescape began as quite a different game than it is now. It was a blend of 2D and 3d graphics, a relatively slow movement speed, and cheap OSRS gold a distinct combat system.